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Devam->


Impossible
(şimdiye kadar 4 posta)
04.10.2008 08:42[alıntı yap]
//----------------------------------------------------Control_SettingS-----------------------------------------------------\

// Oto silah alma tuslarinin onay yazilari

alias pistol "echoon; echo Desert Eagle Alindi (By Rai); echooff"
alias mp5 "echoon; echo Mp5 Granede Helmet Alindi (By Rai); echooff"
alias colt "echoon; echo Colt/AK47 Granede Helmet 2Flash Alindi (By Rai); echooff"
alias sg-552 "echoon; echo AUG/SG-552 Granede Helmet 2Flash Alindi (By Rai); echooff"
alias desert "echoon; echo AWP Desert Eagle Granede Helmet 2Flash Alindi (By Rai); echooff"
alias donanimlar "echoon; echo Eksik Donanimlar Tamamlandi (By Rai); echooff"

alias echoon "developer 1"
alias echooff "developer 0"

// Oto silah alma onay yazilari sonu

unbindall

// Tus Atamalari Baslangici

bind "f3" "buy_pistoL; pistol"
bind "f6" "buy_mp5; mp5"
bind "f5" "buy_colt; colt"
bind "f7" "buy_aug; sg-552"
bind "f4" "buy_awp; desert"
bind "f8" "buy_muhimmat; donanimlar"

//==========Kontrol Ayarları===========
unbindall
bind "F3" "buy_pistoL; pistol"
bind "F6" "buy_mp5; mp5"
bind "F5" "buy_colt; colt"
bind "F7" "buy_aug; sg-552"
bind "F4" "buy_awp; desert"
bind "F8" "buy_muhimmat; donanimlar"
bind "F12" "name HurLinG*AniL"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "=" "podbotmenu"
bind "END" "amx_tsay ALeykum Selam (B4mB4m)"
bind "HOME" "amx_tsay SeLaM-IN ALeykum (B4mB4m)"
bind "p" "say C [i] Z [i] K V [A] R ....!!!!!!!! zuhahahahahahaha"
bind "*" "SeLaM-IN ALeykum (CeM)"
bind "v" "say zihaha zuhaha muhaha keke hahahaha noob ezuq adsasdasd zuhahaha"
bind "l" "amx_tsay AlAyin@ vS Kralin@ hS safsafsafasf"
bind "pgdn" "slot3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind ";" "+mlook"
bind "a" "+moveleft"
bind "b" "buy"
bind "k" "radio3"
bind "d" "+moveright"
bind "f" "impulse 100"
bind "t" "impulse 201"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "c" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "INS" "+klook"
bind "PGUP" "+lookup"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "mouse1" "+attack ;adjust_crosshair"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"



/////////////////// Config \\\\\\\\

bottomcolor "6"
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_loopback "0"
model "gman"
rate "25000"
s_eax "0.000000"
s_a3d "0.000000"
volume "1.000000"
hisound "1.000000"
suitvolume "0.250000"
bgmvolume "1.000000"
gamma "2.500000"
brightness "3.000000"
viewsize "120.000000"
sensitivity "1"
d_spriteskip "0.000000"
cl_himodels "0.000000"
console "1.000000"
sv_aim "0.000000"
joystick "0.000000"
m_filter "0.000000"
crosshair "1.000000"
lookspring "0.000000"
m_pitch "0.022000"
lookstrafe "0.000000"
name "to disappointed`s > Ye$!L*
con_color "256 256 256"
+jlook
+mlook
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_sidespeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_cmdrate "50"
cl_updaterate "350"
cl_rate 9999
developer "1"
fps_max "999"
sv_voicecodec voice_speex
sv_voiceenable 1
scr_conspeed "6000"
cl_dynamiccrosshair "0"
hud_centerid "1"
hud_fastswitch "1"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
cl_allowdownload "1"
cl_lw "1"
ex_interp "0.05"
gl_max_size "512"
+mlook
+jlook


//=================Grafik ayarları===================
gl_affinemodels "0"
gl_dither "1"
gl_d3dflip "0"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_monolights "0"
gl_palette_tex "0"
gl_lightholes "0"
gl_max_size "128" //görüntü kalitesinin artmasını istiyorsanız bu değeri 256 yapınız ama fps düşer!!
gl_alphamin "0.25"
r_mirroralpha "0"
gl_cull "1"
gl_picmip "0"
gl_round_down "999"
gl_spriteblend "0"
gl_playermip "999"
r_mirroralpha "0"
r_wateralpha "0"
r_drawentities "1"
r_drivemodel "1"
r_drawviewmodel "1"
r_decals "0"
r_dynamic "0"
r_lightmap "0"
r_mmx "0" //işlmeciniz mmx teknolijisinden faydalanmıyorsa yani amd işlemcisine sahip iseniz bu değeri 0 yapınız!
r_bmodelhighfrac "0"
r_traceglow "0"
r_bmodelinterp "0"
r_glowshellfreq "0"
max_shells "0"
zoom_sensitivity_ratio "0.75"
max_smokepuffs "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
mp_decals "0"
fps_max "100"

//----------------------- MouSe -----------------------------//

bind "MOUSE1" "+attack;adjust_crosshair
bind "MOUSE2" "+attack2"




// _________________
// --= ( Grafik AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gamma "231"
texgamma "0.01"
brightness "1"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
max_shells "1"
max_smokepuffs "0"

// _________________
// --= ( Fps AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
rate "25000"
cl_cmdrate "90"
cl_updaterate "101"
cl_rate "101"
fps_modem "100"
fps_max "100"


// _________________
// --= (Netgraph AyARLaRı =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
net_graphwidth "150"
net_scale "1"
net_graph "3"

// _________________
// --= ( Sv AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_voiceenable "1"
sv_aim "1"
sv_clienttrace "999"
// _________________
// --= ( Ati AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ati_subdiv "2.0"
ati_npatch "1.0"

// __________________
// --= (r_model's AyARLaRı =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_bmodelhighfrac "5.0"
r_drawviewmodel "1"
r_mmx "1"
r_mirroralpha "0"
r_decals "31.000"
r_dynamic "0"
r_lightmap "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wateralpha "0"
// _________________
// --= ( Cl_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0"
cl_timeout "999"
cl_cmdbackup "2"
cl_resend "2"
cl_rate "999"
cl_updaterate "200"
cl_lw "2"
cl_lc "2"
cl_gg "2"
cl_dlmax "2"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_cmdbackup "2"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "133"
cl_forwardspeed "400"
cl_backspeed "1000"
cl_pitchspeed "999"
cl_sidespeed "1000"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "0"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
cl_autowepswitch "1"


cl_gaitestimation "1"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_nopred "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "0"
cl_solid_players "1"
cl_smoothtime "0.1"
cl_timeout "25000"
cl_vsmoothing "0"

// _______________
// --= ( gl AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "0"
gl_keeptjunctions "1"
gl_zmax "0"
gl_alphamin "0"
gl_affinemodels "0"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "128"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_palette_tex "0"
gl_picmip "2"
gl_playermip "2"
gl_round_down "10"
gl_smoothmodels "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "1"

// __________________
// --= ( Mouse AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sensitivity "4.2
zoom_sensitivity_ratio "0.75"
m_pitch "0.022"
m_yaw "0.022"
m_filter "0"
joystick "0.000000"
fastsprites "0.000000"
// __________________
// --= ( ex_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
ex_interp "0.05"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"

// _________________
// --= ( s_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polysize "0"
s_polykeep "0"
s_reflect "0"
s_reverb "0"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "0"
s_verbwet "0.25"

// ______________
// --= ( Mp_AyARı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯

mp_decals "300"

// __________________
// --= ( CoNsoLe AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
scr_conspeed "999999999999999999999999"
scr_connectmsg "0"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
con_color "444 444 444"
console "1"
lookstrafe "0.000000"
lookspring "0.000000"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.6"
m_filter "0"
team ""
model "gordon"
topcolor "300"
bottomcolor "15"
hpk_maxsize "0"
viewsize "110.0000"
suitvolume "0.250000"
_snd_mixahead "0.1"
developer "1"
gunsmoke "0"

// _________________
// --= ( Hud AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
hud_capturemouse "1"
hud_fastswitch "1"
hud_centerid "1"
hud_classautokill "1"
hud_capturemouse "1"
hud_capturemouse "1"
hud_classautokill "1"
hud_centerid "1"
hud_deathnotice_time "2"
hud_drawhistory_time "5"
hud_draw "1"
hud_saytext_time "3"
hud_takesshots "0"


// __________________
// --= (Set İnfo AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


//setinfo "aim_headshot 75"
//setinfo _pw "sah"
+mlook
+jlook
+alt1



// __________________
// --= ( Volume Control ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
alias vol0 "volume 0.0; developer 1; echo VoLuMe Off ; developer 0;alias volup vol1; alias voldown vol0"
alias vol1 "volume 0.1; developer 1; echo Volume 10% [|_________]; developer 0;alias volup vol2; alias voldown vol0"
alias vol2 "volume 0.2; developer 1; echo Volume 20% [||________]; developer 0;alias volup vol3; alias voldown vol1"
alias vol3 "volume 0.3; developer 1; echo Volume 30% [|||_______]; developer 0;alias volup vol4; alias voldown vol2"
alias vol4 "volume 0.4; developer 1; echo Volume 40% [||||______]; developer 0;alias volup vol5; alias voldown vol3"
alias vol5 "volume 0.5; developer 1; echo Volume 50% [|||||_____]; developer 0;alias volup vol6; alias voldown vol4"
alias vol6 "volume 0.6; developer 1; echo Volume 60% [||||||____]; developer 0;alias volup vol7; alias voldown vol5"
alias vol7 "volume 0.7; developer 1; echo Volume 70% [|||||||___]; developer 0;alias volup vol8; alias voldown vol6"
alias vol8 "volume 0.8; developer 1; echo Volume 80% [||||||||__]; developer 0;alias volup vol9; alias voldown vol7"
alias vol9 "volume 0.9; developer 1; echo Volume 90% [|||||||||_]; developer 0;alias volup vol10; alias voldown vol8"
alias vol10 "volume 2.0; developer 1;echo Volume 100 [||||||||||]; developer 0;alias volup volmax; alias voldown vol9"
alias volmax "developer 1; echo Volume MAX ; developer 0 ;speak fvox/beep"
alias volup "vol6"
alias voldown "vol1"
bind "PGUP" "volup"
bind "PGDN" "voldown"
// -stopsound-
alias "sts" "stopsound

// __________________
// --= ( Reaload+Görüntü ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias +rela "r_drawviewmodel 1; +reload"
alias -rela "r_drawviewmodel 1; -reload"
bind "r" "+reload"

// _____________
// --= ( c_AyARLaRı ) =--
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
c_maxpitch "headshot"//HEADSHOT
c_maxyaw "headshot"//HEADSHOT
c_minyaw "headshot"//HEADSHOT






// SanGre

violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
gl_dither "0"

// CoLor

con_color "22 55 999"
bottomcolor "15"
topcolor "30"


// OtroS


loadas8bit "0"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
mp_decals "0"
max_shells "0"
max_smokepuffs "0"
precache "1"
snd_noextraupdate "1"
sv_aim "2"
sensitivity "3.2"
scr_conspeed "8000"
vid_d3d "0"
viewsize "120"

r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
soundscape_fadetime 9999
soundscape_flush


// in die awp.cfg

alias +awpattack "+attack"
alias -awpattack "-attack;wait;weapon_secondary;awpscript"


// in die waffen.cfg

alias weapon_primary "weapon_shotgun; weapon_mp; weapon_rifle; weapon_sniper-rifle; weapon_machine-gun"
alias weapon_shotgun "weapon_m3; weapon_xm1014" alias weapon_mp "weapon_mp5navy; weapon_tmp; weapon_p90; weapon_mac10; weapon_ump45"
alias weapon_assault-rifle "weapon_ak47; weapon_sg552; weapon_m4a1; weapon_aug"
alias weapon_sniper-rifle "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550"
alias weapon_rifle "weapon_assault-rifle; weapon_sniper-rifle"
alias weapon_machine-gun "weapon_m249"
alias weapon_secondary "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias weapon_best "weapon_knife; weapon_secondary; weapon_primary"


------------------------------------------------------------------

//put these wherever you keep your aliases (autoexec.cfg, alias.cfg, wherever... )
alias d1 "developer 1"
alias d0 "developer 0"
alias +awpsw "+attack; wait; -attack; wait; slot3; wait; -attack; wait; slot1"
alias -awpsw "-attack" alias awptog "exec awp.cfg; d1; echo *OWNAGE ON*; d0; wait; bind mouse5 togawp"
alias togawp "exec normfire.cfg; d1; echo *NORMAL FIRE*; d0; wait; bind mouse5 awptog"
//create these 2 config files and place them in your cstrike folder
alias normfire "exec normfire.cfg"



--(FaST sNiPeR AttAcK)--

alias dev0 "developer 0"
alias dev1 "developer 1"
hud_fastswitch 1
alias fast "faston"
alias faston "bind mouse1 fastatt; dev1; echo Fast Sniper Attack *ON*; dev0; alias fast fastoff"
alias fastoff "bind mouse1 +attack; dev1; echo Fast Sniper Attack *OFF*; dev0; alias fast faston"
alias fastatt "+attack; wait; -attack; fson; slot2; slot1; fsoff"

-> gl_stuff
________________________________________________________________

fastsprites "1" ; alias fastsprites
gamma "30" ; alias fs_startup_timings
gl_alphamin "0.25" ; alias gl_alphamin
gl_affinemodels "1" ; alias gl_affinemodels
gl_clear "0" ; alias gl_clear
gl_cull "1" ; alias gl_cull
gl_d3dflip "0" ; alias gl_d3dflip
gl_dither "1" ; alias gl_dither
gl_flipmatrix "0" ; alias gl_flipmatrix
gl_keeptjunctions "1" ; alias gl_keeptjunctions
gl_lightholes "0" ; alias gl_lightholes
gl_monolights "0" ; alias gl_monolights
gl_overbright "2" ; alias gl_overbright
gl_palette_tex "1" ; alias gl_palette_tex
gl_playermip "100" ; alias gl_playermip
gl_polyoffset "10000" ; alias gl_polyoffset
gl_reporttjunctions "0" ; alias gl_reporttjunctions
gl_round_down "3" ; alias gl_round_down
gl_smoothmodels "1" ; alias gl_smoothmodels
gl_texsort "0" ; alias gl_texsort
gl_wateramp "0" ; alias gl_wateramp
gl_wireframe "0" ; alias gl_wireframe
gl_zmax "0" ; alias gl_zmax
gl_ztrick "1" ; alias gl_ztrick
hpk_maxsize "0.1" ; alias hpk_maxsize
max_shells "0" ; alias max_shells
max_smokepuffs "0" ; alias max_smokepuffs
mp_decals "300" ; alias mp_decals
bottomcolor "0" ; alias bottomcolor
brightness "2000" ; alias brightness
lightgamma "2.500" ; alias lightgamma
gunsmoke "0"

-> r_stuff
_________________________________________________________________

r_bmodelhighfrac "5" ; alias r_bmodelhighfrac
r_bmodelinterp "0.075" ; alias r_bmodelinterp
r_cachestudio "1" ; alias r_cachestudio
r_cullsequencebox "1" ; alias r_cullsequencebox
r_decals "300" ; alias r_decals
r_detailtextures "1" ; alias r_detailtextures
r_drawentities "1" ; alias r_drawentities
r_mmx "0" //işlmeciniz mmx teknolijisinden faydalanmıyorsa yani amd işlemcisine sahip iseniz bu değeri 0 yapınız!
r_drawviewmodel "1" ; alias r_drawviewmodel
r_fullbright "0" ; alias r_fullbright
r_glowshellfreq "2.2" ; alias r_glowshellfreq
r_lightmap "0" ; alias r_lightmap
r_mirroralpha "0" ; alias r_mirroralpha
r_mmx "1" ; alias r_mmx
r_speeds "0" ; alias r_speeds
r_traceglow "0" ; alias r_traceglow
r_wateralpha "1" ; alias r_wateralpha
r_drivemodel "1"
r_dynamic "0"
r_lightmap "0"


-> other_stuff
________________________________________________________________

console "1" ; alias console
crosshair "1" ; alias crosshair
volume "1" ; alias volume
setinfo "_ah" "0" ; alias setinfo "_ah"
setinfo "_vgui_menus" "0" ; alias setinfo "_vgui_menus"
setinfo "ghosts" "0" ; alias setinfo "ghosts"
con_color "444 444 444" ;

//; cl_bob 0;alias cl_bob //.01
//; cl_bobcycle 0;alias cl_bobcycle //.8
//; cl_bobup 0;alias cl_bobup //.5
//; lookspring 1;alias lookspring //0
//; lookstrafe 0;alias lookstrafe //0
//; m_forward 0;alias m_forward //1
//; m_side 0;alias m_side //.8
//; v_centerspeed 999999;alias v_centerspeed //500



//----( Network )--->
// ¯¯¯¯¯¯¯¯¯
alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 101;cl_rate
10000;cl_cmdrate 120;cl_cmdbackup 101;cl_resend 6;cl_dlmax 128;ex_interp
0.1;ex_extrapmax 1.2;cl_latency -999"
//
alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 101;cl_rate
10000;cl_cmdrate 120;cl_cmdbackup 101;cl_resend 6;cl_dlmax 128;ex_interp
0.05;ex_extrapmax 5;cl_latency -999"
//
alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 101;cl_rate
10000;cl_cmdrate 120;cl_cmdbackup 101;cl_resend 6;cl_dlmax 128;ex_interp
0.04;ex_extrapmax 6;cl_latency -999"
//
alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 101;cl_rate
10000;cl_cmdrate 120;cl_cmdbackup 101;cl_resend 6;cl_dlmax 128;ex_interp
0.03;ex_extrapmax 7;cl_latency -999"
//
alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 101;cl_rate
10000;cl_cmdrate 120;cl_cmdbackup 101;cl_resend 6;cl_dlmax 128;ex_interp
0.025;ex_extrapmax 8;cl_latency -999"
//
alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 101;cl_rate
10000;cl_cmdrate 120;cl_cmdbackup 101;cl_resend 6;cl_dlmax 128;ex_interp
0.02;ex_extrapmax 10;cl_latency -999"
//
lan2
ex_maxerrordistance "64"
ex_correct "0"
ex_diminishextrap "0"
ex_maxaccel "2000"
ex_maxspeed "750"
ex_minvelocity "0"
cl_lc "1"
cl_lw "1"
cl_nosmooth "0"
cl_vsmoothing "0.05"
cl_smoothtime "0.1"
cl_gaitestimation "1" //enable estimated player stepping motion --
disable (0) to decrease apparent "ice skating" and possibly increase lag
cl_nopred "1" //enable client-side prediction (1 may increase lag)
cl_rightland "0"



// ____________________________________________________________________________________

// :[ AutoLycuS ]:

alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000

// ____________________________________________________________________________________

// :[ aNaRcHy vecs ]:

//colt vec
alias colt-numbers "avadd 0 21.192 9.205 2.958;avadd 1 27.55 4.78 3.69"
alias coltvec "avclear;colt-numbers;recoil 1.6;txt [COLT] Vec Loaded!"


// Sc0ut3rZ X aug
alias np1a "avadd 0 22.673 6.8 2.952;avadd 1 27.041 6.2 3.8831"
alias np2a "nospread 1;recoil 1.5"
alias augvec "avclear;np1c;np2c;txt aNaRcHy Aug"

// sig
alias s1 "avadd 22.500 6.7 2.535;avadd 1 27.3 4 5.02"
alias s2 "avadd 22.470 6.7 2.535;avadd 1 26.9 4 5.02"
alias s3 "avadd 22.401 6.7 2.535;avadd 1 26.5 4 5.02"
alias s4 "avadd 0 22.401 6.1 2.7;avadd 1 26.3 4 5.02"
alias sigvec "avclear;s1;s2;s3;s4;nospread 1;recoil 1.739"


// scout
alias scout-numbers2 "avadd 0 23.16 6 3.816;avadd 1 29.89 5 3.391"
alias scoutsetup2 "recoil 1.742;riflespeed;aim 1;shoot 1;scob"
alias scoutvec1 "avclear;targetmode 18;scout-numbers;mode 1;scoutsetup;autowall 1;txt [-]$couT[-]"

//Sc0ut3rZ X Scout
alias scout-numbers "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias scoutsetup "recoil 1.2;aim 1;shoot1"
alias scoutvec "avclear;scout-numbers;mode 1;scoutsetup;autowall 1;txt [X]3LiTe|>uN|< [X] [-]$couT[-]"

// Sc0ut3rZ X Deagle
alias np1d "avadd 0 23.11 6.8 3.563;avadd 1 29.54 5.1 3.45"
alias np2d "nospread 1;recoil 1.2"
alias deaglevec "avclear;np1d;np2d;txt aNaRcHy Deagle"

//Sc0ut3rZ X Mp5
alias np1m "avadd 0 22.24 6.8 3.64;avadd 1 27.78 5.1 4.34"
alias np2m "nospread 1;recoil 1.2"
alias mp5vec "avclear;np1m;np2m;txt aNaRcHy Mp5"

// ak
alias ak-numbers "avadd 0 22.993 6.40 2.309;avadd 1 26.85 4.23 3.94"
alias aksetup "recoil 1.871;nospread 1;autowall 1;aim 1;shoot 1;shoot 1"
alias akvec "avclear;ak-numbers;aksetup"

// Sc0ut3rz X Para
alias np1p "avadd 0 22.79 6.8 2.95;avadd 1 29.53 6.2 3.87"
alias np2p "nospread 1;recoil 1.7"
alias paravec "avclear;np1p;np2p;txt aNaRcHy Para"

// Sc0ut3rz X Knife
alias np1k "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2k "nospread 1;recoil 2"
alias knifevec "avclear;np1k;np2k;txt aNaRcHy Knife"

// Sc0ut3rz X pistol
alias np1pi "avadd 0 22.953 6.8 3.27;avadd 1 27.23 6.2 4.13"
alias np2pi "nospread 1;recoil 2"
alias pistolvec "avclear;np1k;np2k;txt aNaRcHy Pistol"

//INC's -[COLT]-3.0
alias inc "avadd 0 22.43 5.42 1.34;avadd 1 26.42 6.4 3.8"
alias incx "avclear;inc;recoil 1.71;#say INC's -[COLT]-VeR 3.0"

//F3AR-M3H AK
alias ak1 "avadd 0 28.8 5.46.76;avadd 0 25.4 5.4 5.6"
alias ak2 "avlcear;ak1;recoil 2.3123;#say \ OwNaG3 AK V3C // By: TurkiyeCs | tarantula "

// -!- pistol -!-
alias pistol1 "avadd 0 23.68 7.12 2.1;avadd 0 23.66 7.12 2.1;avadd 1 29.33 3.99 5.01"
alias pistol2 "avclear;pistol1;recoil 1.6;#say ]:[ Deagle PwN ]:[ By: TurkiyeCs | tarantula "

//INC's -[SiG]- 3.0
alias incs "avadd 0 23.42 7.52 3.35;avadd 1 26.43 6.49 3.60"
alias incxs "avclear;incs;recoil 1.62;#say INC's -[SiG]- VeR 3.0"

//INC's -[COLT]-3.8
alias incc "avadd 0 23.43 7.62 3.36;avadd 1 26.42 6.53 3.66"
alias incxx "avclear;incc;recoil 1.53;#say INC's -[COLT]- VeR 3.8"

//aNaRcHy Colt
alias colt1 "avadd 0 25.65 7.6 5;avadd 1 27.8 5.4 7"
alias colt2 "avclear;colt1;recoil 1.7;#say ]:[ aNaRcHy T3ST Colt ]:[ By: TurkiyeCs | tarantula |LOADED|"

//1-shot-fucking owning sig
alias siga "avadd 0 21.3 6.8 3.78"
alias sigb "avadd 1 28.3 2.8 3.78"
alias sig "avclear;siga;sigb;recoil 1.7;txt loaded;#say ]:[ S|G LOADED ]:["

// 1-2 AK
alias ak-numbers "avadd 0 20.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias aksetup "recoil 1.85;riflespeed;akb;akbinds"
alias akvec2 "avclear;ak-numbers;aksetup;#say >"

//Mp5
alias mp5-1 "avclear;avadd 0 21.129 6.2 2.89 23.629 5.8 2.98 22.629 5.8 2.89;avadd 1 23.629 5.8 2.89 26.629 5.8 2.98 25.629 5.8 2.89;recoil 1.457;txt ***| PURE OWNAGE |***;#say ]:[ aNaRcHy | F3AR-M3H's H3ADSHOT MP5 |Loaded| ]:["

//1 Shot Deagle
alias own1 "avadd 0 23.4 6.44 4.3;avadd 1 26.78 5.6 3"
alias own2 "avclear;own1;recoil 2.3;txt 1-Shot Deagle;#say \ 1 $hot Deagle // By: TurkiyeCs | tarantula |Loaded|"

//1Shot Loaded
alias h00ch1 "avadd 0 21.36 5.63 2.34;avadd 1 24.15 3.23 2.53"
alias h00ch2 "avadd 0 21.64 6.29 2.23;avadd 1 25.23 3.72 2.92"
alias h00ch3 "avadd 0 22.61 6.49 2.43;avadd 1 25.28 3.98 3.01"
alias h00ch4 "avadd 1 23.54 7.35 3.25;avadd 1 26.11 4.44 4.44"
alias h00chi3 "avclear;h00ch1;h00ch2;h00ch3;h00ch4;recoil 1.5;txt *** One Shot Sig/Colt/AK ***"

//Sc0ut3rZ X Pistol
alias SK1 "avadd 0 21.914 6.901 4.12;avadd 1 27.87 4.865 3.909"
alias SK2 "recoil 2.1;nospread 1;autowall 1"
alias pistolvec "avclear;SK1;SK2;txt HMMMMMM"



//INC's -[SiG]- 3.8
alias incss "avadd 0 23.47 7.52 3.38;avadd 1 26.63 6.69 3.68"
alias incxss "avclear;incss;recoil 1.62;#say -[SiG]- VeR 3.8"

//INC colt
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#say -[COLT]- VeR 3.9"

//INC's -[SiG]- 3.9
alias incsss "avadd 0 23.49 7.59 3.39;avadd 1 26.63 7.09 3.70"
alias incxsss "avclear;incsss;recoil 1.62;#say -[SiG]- VeR 3.9"

//INC's -[COLT]-4.0
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#say -[COLT]-VeR 4.0"

//INC's -[SiG]- 4.0
alias inc4 "avadd 0 23.42 7.52 3.35;avadd 1 26.63 7.09 3.70"
alias incxs4 "avclear;inc4;recoil 1.62;#say -[SiG]- VeR 4.0"

//INC's -[AK]- 3.0
alias incak "avadd 0 22.98 6.32 3.12;avadd 1 26.25 2.52 3.96"
alias incakk "avclear;incak;recoil 1.83;#say -[AK]- VeR 3.0"

//INC's -[AK]- 3.1
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#say -[AK]- VeR 3.1"

//INC's -[SiG]- 4.1
alias inc44 "avadd 0 23.51 7.62 3.45;avadd 1 26.73 7.19 3.60"
alias incxss4 "avclear;inc44;recoil 1.62;#say -[SiG]- VeR 4.1"

//INC's -[COLT]-4.1
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#say -[COLT]-VeR 4.1"

//INC's -[COLT]-6.1
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#say -[COLT]-VeR 6.1"

//INC's -[MuLti-VeC]-6.1
alias Light "avadd 0 21.339 7.137 2.681; avadd 1 25.424 5.424 4.424"
alias Holy "avadd 0 22.284 7.487 2.681; avadd 1 26.883 6.832 4.424"
alias Liminality "avclear 0;avdraw 0;Light;Holy;autowall 1;recoil 1.6;#say -[MuLti-VeC]-6.1"


//INC's -[MuLti-VeC]-6.1 er
alias rage "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias inkaol "avadd 0 22.84 6.90 3.60;avadd 1 26.27 5.55 3.69"
alias aimrage "avclear 0;avdraw 0;rage;inkaol;recoil 1.7;#say -[MuLti-VeC]-6.1 Ver AoL MaKEs InC RaGE"

// ____________________________________________________________________________________

// :[ aNaRcHy X v-switch ]:

alias vswitch-s
alias vswitch-on "vec_switch 1;alias siground vswitch-s;txt Sc0ut3rZ X v-switch on;#say aNaRcHy 1.5 Vec Switcher [ON]"
alias vswitch-off "vec_switch 0;alias siground;txt Sc0ut3rZ X v-switch off;#say aNaRcHy 1.5 Vec Switcher [OFF]"


// ____________________________________________________________________________________

// :[ Sc0ut3rZ X X Scripts ]:

// aNaRcHy menu + console
alias menuon "menu_select"
alias menuoff "menu_back;menu_back;menu_back;menu_back"
alias menu1 "menuon;alias menu_t menu0;#say TurkiyeCs 1.5 Menu ]:[ ON ]:["
alias menu0 "menuoff;alias menu_t menu1;#say TurkiyeCs 1.5 Menu ]:[ OFF ]:["
menu0



alias wsec "#slot2"
alias nop ";"
alias aswitch0 "alias sigswitch nop ;txt -]|AUTO SWITCH: OFF|[-;alias aswitch aswitch1;init aswitch aswitch0"
alias aswitch1 "alias sigswitch wsec;txt -]|AUTO SWITCH: ON|[-;alias aswitch aswitch0;init aswitch aswitch1"
aswitch0

//server crash
alias crash "#impulse 102;later 0.000001 crash;txt server status: crashing in 6.. 5.."






// ____________________________________________________________________________________

// :[ aNaRcHy settings ]:

// aimbot settings
aim 1
shoot 1
autowall 1
fov 9000
mode 1
aimthru 0
lock 0
avdraw 1
height_correction 0
method 3
vec_switch 1
nospread 1

// wallhack settings
color terror 255 40 40 255
color counter 40 80 255 255
color special 155 155 155 255
color target 102 204 51 255
color text 50 100 255 255
color color sound 68 68 255 255
color bombtimer 255 40 40 255
color esp 255 255 0 255
color back 0 0 0 128
color radar1 80 50 30 110
color radar2 x x x -4
menu_x 180
menu_y 70
menu_w 200
radar 1
radar_x 64
radar_y 95
radar_size 60
con_x 275
con_y 275
con_w 800
con_h 250
con_slidespeed 999
confont 1
wall 3
trans 100
nosky 1
chase_cam 0
cross 8

// speed settings
aspeed 2.3
nspeed 0
pistol 1
jump 1
duck 1
speedon 999
speedoff 0

// esp settings
soundtol 200
soundtime 1.5
soundmax 32
soundfilter 2
sounddisplay 2
soundradar 1
colorstep 1
tglow 0
sglow 0
esp_trans 1
esp_offs -0.3
team_trans 0
tglow 1
sglow 1
weapon 1
frzn_esp 1
esp 1
hud 1
reload 1



// info settings
info 3
bombtimer 1

// removal settings
smoke 0
flash 0
noexplode 1
dead 1


// ____________________________________________________________________________________


cl_crosshairscale 1700
cl_crosshairusealpha 1
cl_crosshairalpha 10000

hs_mode 1
//hs_body 1 2 3 4 5 6 7
hs_body 2 3 4 5



cdon 1
allow 0
warn 1
norecoil 2.000000
plglow 0
light 0
plname 1
plweapon 1
distance 0
plbox 1
aimvec 2
aimvecparam 2.000000 4000.000000 0.010000 0.000000
wepglow 1
fullbright 0
transent 0
entesp 1
nosmoke 0
noflash 1
wall 1
autospec 1
plhbox 0
plhboxwall 1
plhboxwire 1
scope 60
aimhelp 3
aimhelpcol 100 255 100 255
bot 1
botlock 0
bothbox 11
botbone 8
botteam 1
botfov 100.000000
botpred 0.000000
botpredme 0.000000
fill 1
plglowamt 50
plboxsize 200
plboxwidth 80
wepglowamt 10
transentamt 60
plbone 0
plnametercol 255 0 0 0
plnamectcol 153 204 255 0
plboxtercol 255 30 30 150
plboxctcol 30 30 255 150
plhboxtercol 255 0 0 255
plhboxctcol 0 0 255 255
plbonetercol 255 0 0 255
plbonectcol 0 0 255 255
aimvectercol 255 0 0 255
aimvecctcol 0 0 255 255
wepglowcol 20 100 100 0
plglowtercol 255 0 0 0
plglowctcol 0 0 255 0
lighttercol 255 0 0 100
lightctcol 0 0 255 100
entespcol 153 255 153 0
allowkey 152
consolekey 148


_________________________________________________________







///////////////////////// Class ///////////////////////////
bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2;
adjust_crosshair 3;
adjust_crosshair 4"



/ Bunny hop

alias jump "+jump; wait; -jump; wait"
alias j "jump; jump; jump; jump; jump"
alias jumpy "j; j; j"
alias +bunny "alias m_pitch jumpy; wait; m_pitch"
alias -bunny "alias m_pitch"
alias bunny_on "bind space +bunny; developer 1; echo; echo; echo Bunny Hop [ENABLED]; echo; echo; developer 0; bind end bunny_off; speak on"
alias bunny_off "bind space +jump; developer 1; echo; echo; echo Bunny Hop [DISABLED]; echo; echo; developer 0; bind end bunny_on; speak of"
bind "space" "+jump" // DefuLt
bind "/" "bunny_on"


€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
////ECHO\\

echo "_____________________________________________________________"

wait
wait
wait
wait
echo "Welcome Ra! De La =-- PuSuCu.....!!! =-- DeSpErAdQ.....!!!"
echo " _ "
echo " ** +--^----------,--------,-----,----------------------^-, ____ () () ()"
echo " * | ||||||||| `--------' |Ra! De La | PuSuCu> ()()() |____"
echo " `+---------------------------^------------------------|"
echo " `_,---------,---------,--------------'"
echo " / **Ra!** /'| /'"
echo " / **De** / ` /'"
echo " / **LA** /`-------'" PuSuCu
echo " / **PuSu* /"
echo " / **CU** /"
echo " (_________) "
echo "================================================="
echo " "
echo " Ra! De La ClaN | DeSpErAdQ** "
echo " World of The King "
echo " SAHIN_O6@hotmail.com "
wait
echo " DikkaT....!!!! bu CfG Ozel Olarak Sahin lakabi"
echo " Ra! De La | PuSuCu tarafindan yapilmistir."
echo " iYi OyunLar.!! Ve FragLar DiLeRiM..!!"
echo " ClaN Harici Dagitilmasi YaSakTiR...!!!!"
echo "================================================="
spk "hello power"

echo " // Config Basariyla Yuklenmistir.. // "





////////////////////////////////RİGHT&LEFT WEAPONS//////////////////////////////////
alias sagel "cl_righthand 1; bind p solel"
alias solel "cl_righthand 0; bind p sagel"
bind "f9" "connect 62.68.198.65"
bind "f10" "connect 62.68.198.67"
bind "f11" "connect 62.68.194.230"


// Otomatik Silah ve Ekipman Alisi Baslangici

alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10"
alias buy_mp5 "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy ; menuselect 8; menuselect 1; buy; menuselect 8; menuselect 6; buy; menuselect 8; menuselect 4; close"
alias buy_awp "buy; menuselect 4; menuselect 6; buy; menuselect 6; buy ; menuselect 8; menuselect 2 ; buy ; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 3; close"
alias buy_aug "buy; menuselect 4; menuselect 4; menuselect 2 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; close"
alias buy_colt "buy; menuselect 4; menuselect 3; menuselect 1 ; buy; menuselect 6; buy; menuselect 8; menuselect 2; menuselect 8;menuselect 6 ; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 3; close"
alias buy_pistoL "buy; menuselect 1; menuselect 3; buy; menuselect 7; close"
alias buy_muhimmat "buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 3; buy; menuselect 8; menuselect 6; buy; menuselect 8 ; menuselect 2; buy; menuselect 6; buy ; menuselect 7; buy; menuselect 8; menuselect 3; close"




bind "F3" "buy; menuselect 1; menuselect 3;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 4;clmenu"
bind "F4" "buy; menuselect 4; menuselect 6;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;clmenu"
bind "F5" "buy; menuselect 4; menuselect 3;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;buyequip; menuselect 4;clmenu"
bind "F6" "buy; menuselect 4; menuselect 1;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;buyequip; menuselect 4;clmenu"
bind "F7" "buy; menuselect 3; menuselect 1;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;buyequip; menuselect 4;clmenu"
bind "F8" "buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;buyequip; menuselect 4;buyequip; menuselect 5;buyequip; menuselect 3;buyequip; menuselect 3;buyequip; menuselect 7;buyequip; menuselect 6;clmenu"



// Otomatik Silah ve Ekipman Alışı Sonu
alias +mik "+jump ; +duck"
alias -mik "-jump ; -duck"
bind kp_ins "+mik"
bind mwheeldown +jump
bind mwheelup +duck
bind mouse3 "buyequip"
cl_showevents 9999




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